Reign of Winter: Burn It All

Now, this session I should have brought my laptop cord. I absolutely had enough time to get them through the end of this section. It all went very quickly, I was truly impressed. They took everything well, fast, and without much chance for questioning. I’m sorry, but I’m a little amused that they didn’t get the chance to interrogate anyone.

The group carried onward into the forest, following the worn path and the ever casting Detect Magic. Which was pretty smart, though the game doesn’t make it hard to find your way. The sometimes used Life Oracle was unnecessary this session, as all of our players attended easily this week. Considering I couldn’t hear very well, I think ultimately it went well.

The rest of this entry WILL CONTAIN SPOILERS FOR THE SNOWS OF SUMMER ARC.

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Reign of Winter: When Trees Attack

It seems fitting to kick off this blog with talking about the game that I’ve been running. As mentioned elsewhere, I do a Pathfinder game with my friends every other week. The off weeks, someone else runs a different game. For my turn, I run Reign of Winter, a Paizo Pathfinder campaign that dabbles in Russian folklore, history, and me failing miserably at Russian names. And I know my players will let me know as I do.

I gave my players allowance with the hook and they decided to be a misfit group of soldiers left to defend the town itself, as opposed to the border where the High Sentinels run. We have a Half-Fetchling Dirge Bard, a Half-Elf Ax Ranger, a Human Deception Witch, and a Halfling Wizard. On occasion when one of our Halfling can’t make it, we toss in a Human Life Oracle of my creation who mostly gets used for healing, but has surprisingly good aim with her crossbow.

The rest of this entry WILL CONTAIN SPOILERS FOR THE SNOWS OF SUMMER ARC.

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